Figure drawing is a complicated and endlessly fascinating
subject that each artist brings their own interpretation to based
on the study and observation of nature–of the human figure in motion
and at rest. No two artists draw the figure exactly the same as no
two artists view the world the same way. Every artist and cartoonist
builds their own system of interpretation of the figure based on
practice and study.
The foundation of all western art is the figure
in composition, from the Sistine chapel to Mickey Mouse to Andy
Warhol's Marilyn Monroe lithos. The principles and technical aspects
of figure drawing, anatomy and construction are available in dozens
and dozens of books on drawing the figure in by fine and commercial
artists in book stores the world over.
POINT A
But comics and animation place special demands on the artist. Solid
3 dimensional knowledge of the figure from every angle conceivable,
clarity of gesture, dynamic yet believable anatomy and movement.
You not only have the "classical" knowledge of anatomy, foreshortening,
gesture, perspective, drapery, light and shadow–but the ability
to condense it down into a cartoon, a more simple yet powerful
statement retaining the important tenets of figure drawing.
POINT B
You must be able to draw not only one type of figure, the typical
roided out super jock with the cleft chin, Standing stock still
with the big phallic gun, 67 teeth clenched like he has lock jaw–but
draw a wide variety of figure types from femme fatales to children,
old men, next door neighbors, fat, skinny, tall short... all the
"types" and
nationalities you find in the world of comics and animation. What
ever "type" of
character the script or writer calls for.
Now in the time we have available to us there is no way that either
Bret or I can cover the entirety of this subject, but what we cab
do is share some tips and perhaps point a way or give a map to those
of you who are serious about improving or learning your skills at
figure drawing. |
 |
Things to watch for that hurt your
figure dynamics:
1) Avoid twins
2) Avoid poses that don’t read well in silhouette. |
POINT C
No one draws real or correct anatomy in comics or animation. It's all exaggerated,
from the most cartoony to the most "realistic" all the best artist share
the same skills, the same ability whether it's a Bone figure, a Jack Kirby
figure or something by Alex Ross. They are able to convince you the characters
or "actors" are real, can feel and expression of human emotion.
Now some of you
may be wondering how can a real cartoony figure like Bone have anything in
common with something like Alex Ross' work. This is no simple feat.
But all the same basic rules apply. |